Tales of the Sleepless Knights |
he weasely little
man leaned in close to the Bard, and made pathetic little noises as he
swapped what he knew for a drink of cheap hootch.
"I was drinking in this bar, sees, down in the Blasted Plains? Dirtly
little place, a dive. Served a good mead, though. Anyway, all at once the
room goes quiet and the guy I'm with, a little skunk of a man named Mumbly
Jack, looks up at the window, and there's this Knight looking in."
"You can't see much inside that tinpot hat they wears, but what Jack
saw was enough. Just like the stories say...glowing red eyes. It was one
of them. Now it coulda' been there for any of us, but somehow, Jack
knew. He was out the door screaming into the night. Never saw him again,
but at least that thing went with him. You don't mess with the Sleepless
Knights."
Sleepless Knights
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No. Appearing: 1 (or the world ends?)
Size: 7'
Battle Ability: 14
Vitality: 57
Enchantment: Dark Tongue
Strength Attacked: CO
Strength Damaged: PE
Passed by: Speech
Physical Attacks: d8+4 Great Sword
Special Attacks: Dreamwalk
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hey dress in
black.
There are eleven Sleepless Knights, and they are never found together.
There have been sightings in the Wastes, in the cold northlands, in the
depth of dungeons and in the Eagle Peaks. They say that if the full eleven
ever appear in one place that the world will split from pole to pole and
the Final Conflict between Man and the Dragons will begin. (But then again,
that's just the kind of thing they would say, isn't it?) They also say
that even the Dragons fear them, although who but the Dragons really know?
Even the Wise Ones at the Academy know
very little about these creatures. Are they men, Dark Creature, or some
strange Dragon-made clockwork? What are their goals? Very little is known,
but here is what LightRaiders have discovered about them. This information
is to be regarded as little more than rumor, but it is all we have.
They move on their own quests for their
own reasons. They appear as knights in the finest black armor, but are
supernaturally silent, their armor giving no creak, a MS of 20! This eerie
silence even extends to their battle; a Knights blow to a foe is completely
soundless (but just as painful!) They TE at 14. Their armor also allows
them to BWS at 20, although any WordRune that evokes light will drive them
back, and lower their BA to 10. For all that is known, they may be Dragon-animated
suits of armor, for no man has lived to raise the visor of a Sleepless
Knight.
They get their name from the fact they
never sleep, never stop, never give up tracking a foe. Once they select
a target, they pursue relentlessly. Brave men have been known to lay down
in their tracks and wait for the Knight's huge foul blade rather than run
like dogs for the rest of their lives. They seem to seek out LightRaiders
especially. And oddly, no victim is ever found...they disappear upon the
killing blow.
They are fierce fighters, but often
they will simply stop and stow their swords, and begin talking with their
Dark Tongue Enchantment. This is their most fearsome weapon. Any
round they are not fighting, they may begin chanting a whispering drone
of almost unintelligible words, that is hard to identify but seems to be
in the native tongue of every listener. Anyone hearing this for more than
one round must make a DL10 ability check vs. their Courage rating, or run
in absolute total terror at the highest movement rate possible for the
next hour if not restrained by their fellows. A SF check will prevent 8
points of Peace damage, but will not lessen the fear. The character is
running from whatever thing or person that it absolutely, down deep fears,
and will not stop for anything. (The sole exception, of course, is Rescue
by WordRune or Scripture. See the Remove Fear WordRune in the Appendix.)
Stoppering one's ears with wax will
prevent the effect, or the music of a Psalmist will drop the DL level of
any check to DL5. This dark enchantment works only once per encounter,
though, and the Knight will hand-to-hand if it fails, seeking to dispatch
the remainder of the party who stand around to fight.
If anyone survives an encounter with
a Sleepless Knight, and the Knight is not destroyed or subdued, the person
will begin having horrible Knightmares(!) upon going to sleep the following
night, in which the Knight will attack and battle the person in their dreams.
Combat is Solo Battle, but all processions of the PC are allowed into the
dream if the player wants to try something creative. If appealing in prayer
to the OverLord, player may create normal weapons or items in this dream
to counter or battle the Knight. (Do not treat this like a magic ability...the
PC MUST be aware that the OverLord sustains him in this battle, it is not
his own doing.) It is possible for the PC to be slain in this dream, and
in real life.
AM's Eyes Only - Concerning
the Sleepless Knights:
he Knights are,
of course, the eleven white-clad Brothers of the Watchtower. They are doomed
to walk the world doing the Dragons' bidding until the end of the world...or
until a certain young band of LightRaiders stops WHACKING on them, and
starts witnessing to them! All the chopping in the world MAY kill a Sleepless
Knight, but remember the Overlord's own prohibition against taking the
life of a OnceBorn; if the party slays one, they are going to bear the
sin and will need to repent it. The visor of that jet-black plate is down...anything
(or nothing could be there.)
If players think to subdue the Knight
and bind him, they will find his Strength is a mere 5, like other men.
If they think to lift the dark visor of the armor's helm, they will hear
a keening unlike any they have ever heard; the Knight has had a thousand
years to walk the world, destroying the lives of the ones he thought to
protect, and knowing what he is doing every minute. A lined, anguished
face will stare back, eyes pleading. Once this is done, and the party knows
that apparently a human is inside, give the Knight a brief burst of Strength
at 15 in a DL5 check to try and snap the ropes. The Dragons don't want
to give their plaything up!
Only the love of the OverLord and becoming
TwiceBorn will shatter the now jet-black armor to bits and free the poor
hapless soul within. The knight may be killed or subdued, tied and bound,
but that armor of Darkness is on tight until the Sword of the Spirit and/or
the Great WordRunes blow it off.
They are tired, they are so tired; they
haven't slept for a thousand years. A freed TwiceBorn Knight will praise
God, and fall down to sleep for a month. After a game year training in
the Liberated Lands, they may return to the game as player characters.
They will have a KN bonus of +10 alone in History from a thousand years
ago, a +3 KN bonus in ancient artifacts, and other pluses as determined
by the individual AM.
People "killed" by a Sleepless Knight
do not die, they evaporate into a Dragon's castle, to be mindless servants
until that Death Knight is killed or freed from the control of the Dragons.
When the Knight's spell is broken, all those imprisoned by his actions
reappear about him, no older than when they were taken. Concerning the
"nightmare" attacks: other LightRaiders, if currently in the realm of sleep,
may be bidden in to the defender's dream to offer aid...if the PLAYER thinks
of it. A Sleepless Knight cannot be killed in the DreamRealm...but defeating
the dream-shade of one WILL place the Knight in a dormant mode for 24 hours...if
players can deduce the creature's physical lair from clues in the dream.
And there may be clues in the dream fight to the Knight's true nature if
the AM wants to use it to move the plot along. "What's that on the hill
behind him? Could it be...a TOWER?" Also, remember that if anyone is killed
in the DreamRealm, their physical self evaporates from the dream and from
their bed, and they get to be a mindless NPC in some Dragon's castle somewhere
until the party either redeems THIS knight, or learns from the Overlord
where the character has gone. If they assume that because his body has
disappeared that he is dead, don't dispel the mistake immediately. But
you will want to tell the player what he sees in the Dragon's castle as
he reports for work, and EXPECT that this information WON'T come back to
his comrades.

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